Mobile apps

Mobile app development in Albania

iOS and Android apps built from a single Flutter codebase, with the backend behind them and the store submission handled — through to a live listing on the App Store and Google Play. Built by a freelance Flutter developer based in Tirana, shipping worldwide.

What an app project covers

iOS & Android from one codebase

Flutter builds both platforms from a single project, so features land everywhere at once and you maintain one thing instead of two.

Backend and data

Accounts, authentication, databases and APIs — Firebase or a Node.js backend, sized to what the app actually needs rather than what sounds impressive.

Store submission handled

Build signing, store listings, screenshots, privacy declarations and the review process. Publishing is part of the job, not an extra line item.

Notifications and integrations

Push notifications, payments, maps, analytics and third-party services wired in and tested on real devices.

What comes as standard

An app that never reaches a store is not a finished app. These are the parts of the job that decide whether you end up with something installable or something stuck in review.

  • Real devices, not just simulators. Layout, permissions and performance behave differently on hardware, so testing happens there before anything reaches a store.
  • Your developer accounts stay yours. The app can be published under your Apple and Google accounts, which means you are never locked out of your own listing.
  • Designed for the phone in hand. Tap targets, thumb reach, loading states and what happens on a weak connection are decisions made deliberately, not left to defaults.
  • Store requirements tracked. Apple and Google raise their minimum SDK levels every year. Keeping up with that is part of maintenance, not an emergency.
  • You keep the code. Full source and repository access on completion, so any developer can pick the project up after me.

Process

How an app project runs

Four stages, each ending with a build or a decision you can react to.

  1. Discovery

    What the app does, who opens it and how often, and which features are genuinely needed for version one. Ends with a fixed quote.

  2. Design

    Screens and flows worked out against real content, reviewed with you before production code starts.

  3. Development

    Built in milestones with test builds you can install on your own phone through TestFlight or an APK.

  4. Launch

    Store listings, review submission and release. Then a support window for whatever real users surface.

Why one codebase matters for the budget

Built natively, an app for both platforms is close to two projects: two languages, two codebases, two sets of bugs and two rounds of every future change. Flutter compiles one project to both, which is why a cross-platform build is far cheaper than two native ones and why a fix you ask for on Monday reaches iOS and Android in the same release.

The trade-off is real but narrow. A handful of deeply platform-specific features are still better written natively, and when a project needs one I will tell you rather than bend the tool around it. Everything else — which is most apps — is genuinely better off sharing a codebase. The same reasoning drives the choices on the web development side.

FAQ

Mobile app questions

What clients ask before an app project starts.

How much does it cost to build a mobile app in Albania?

It comes down to how much the app has to do. A focused app with a handful of screens and a content feed is a different job from one with accounts, payments and offline sync. After a discovery call you get a fixed quote broken down feature by feature, so you can cut scope knowingly rather than be surprised later.

Do you build for both iOS and Android?

Yes, from a single Flutter codebase. That means one project to build and maintain instead of two, which is why an app for both platforms costs far less than twice a single-platform app and why fixes land on both at the same time.

Why Flutter rather than native Swift and Kotlin?

For most projects Flutter gets you both platforms from one codebase with performance users cannot distinguish from native. Where a project genuinely needs deep platform integration, I will say so and we go native for that part instead of pretending one tool fits everything.

Do you publish the app to the App Store and Google Play?

Yes — submission is part of the work, not an extra. I handle build signing, store listings, screenshots, privacy declarations and the review process, and I can publish under your developer account or mine. KMSH is live on both stores.

What happens if Apple or Google rejects the app?

It happens, usually over a policy detail rather than anything broken. I deal with the review notes and resubmit as part of the launch, so a rejection is a delay of days rather than a problem you have to solve yourself.

Do apps need updating after launch?

Yes. Apple and Google change SDK requirements every year and an app that is never updated eventually stops being installable. I offer ongoing maintenance that keeps builds current, alongside any new features you want.

Can the app work without an internet connection?

Depending on what it does, yes. Local storage and sync can let people keep using the app offline and have their changes reconcile when they reconnect — worth planning for early, because retrofitting it later is expensive.

Contact

Have an idea? Let’s build it.

Tell me what you need — web, mobile or both. Every message reaches me directly, not a form queue.

  • I reply within 24 hours
  • Fixed quote before any work starts
  • You keep the code and the repo
What are you building?

Your details go to my inbox only — never shared, never added to a list.